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Theme and Cosplay Ideas

I've collected many prompts for themed rides over the year. I hope I can inspire you if you're on the hunt for new ideas.

Activities

  • Scavenger hunt (a game leader takes pictures of places in SSO, which are sent to the others via Discord/Whatsapp etc., the others have to work together to find all the places in a certain amount of time; alternatively you can let the players compete against each other and whoever has found the most places/objects wins)

  • Jogging (sports outfit, group races on foot, these also work without a horse if you don't have to jump (so ML and FP are best))

  • Hide and seek (one player hides and gives tips on where they are until they’re found. The person who found them gets to hide for next round. The rules must be clarified beforehand:  whether it’s allowed to ask the hidden person questions and whether transporters/home stables/ferries can be used or not)

  • Flower festival (at the beginning of spring. Everyone packs up all the flowers they have (horse accessories, clothing and saddle blankets with floral designs, flower crowns, bouquets for the saddlebag,...). One person chooses a type of flower and everyone puts on all the items they have of that type of flower. Then everyone goes looking for a place where that flower grows. Then it's the next person's turn to choose a flower and everyone gets changed. The outfit can be chosen freely, I think a straw hat would be appropriate.) (The festival can of course also be made with animal species, colors, places in Jorvik, etc. Go wild!)

  • Challenge (think of several tasks beforehand that must be completed within a certain time limit or as well as possible. Everyone who completes the task, or those who complete it best, get a point. At the end of the challenge, you can either punish the person with the fewest points (e.g. having to ride around in the starter outfit for the rest of the day) or reward the person with the most points (e.g. choosing the next club meet theme).)

  • SSO flag races (available in the field next to the Silverglade Village Championship, at Steve's in the direction of the mill, at the summer house in Hollow Woods, and at the Baroness's race track in the direction of the rabbit race)

  • Geyser game in Dino Valley (a bit like 1-2-or-3, everyone stops (e.g. when the music stops like in Musical Chairs) on a geyser and all people standing on a geyser that becomes active are eliminated. As many rounds as it takes until there is a winner.)

  • Stop dance in the disco

  • Musical Chairs anywhere there’s chairs

  • Getting to know each other games

  • Blind piloting (think up a parkour course and form teams of two: one person streams their screen and closes their eyes and has to the course, the other person gives instructions, the fastest team to the finish wins)

  • Relay races

  • Werewolf/Mafia: You need a narrator (this role has a lot of responsibility) and enough club members (at least 6 - and a maximum of around 30, although with a lot of people one round can easily take over an hour). The narrator also needs either a copy of the card game or might have to make the cards themselves so that they can draw roles for the other players. I won't explain the rules of the game here, just the special features of implementing it in SSO: 1) Falling asleep or closing your eyes is replaced by going into the global store. 2) There is no walking around or pointing during the night, instead the werewolves discuss things in a group chat that the narrator is in as well, and the special roles have to text the narrator in friends chat. 3) The global store also means that, among other things, that the werewolves can no longer see who is still alive, so the narrator may have to help out. 4) I highly recommend that the narrator writes down as much as possible, e.g. by drawing a "seating plan", writing down roles, and crossing out dead people. 5) To distinguish between the living and the dead, we all stood in a circle and the living got off and stood in front of their horses, while the dead (as well as the narrator) sat on their horses. This way everyone had a good view of the game without getting confused. 6) Not all roles work online. It’s difficult for example to contact the lovers through SSO, so I left out Cupid. Seer, witch, captain and hunter work perfectly fine. I find the little girl difficult, because spying becomes very obvious when you leave the global store. As soon as there are a lot of dead people, the girl might be able to sneak through undetected. 7) The roles are drawn by the narrator for everyone and communicated to the players in the friends chat or groups. 8) All in all, I would plan significantly more time for playing online than for a round in person, as the role allocation takes a relatively long time. 8) The vote can be replaced by "X points to Y" at the same time, which makes counting easy

  • Murder Mystery

  • Ideas by Pink Queens Legacy: https://docs.google.com/document/u/0/d/1A4hQAlV5XnQO_FFwTj6nKN70EeN0Es3cOYQYEzuyK4o/mobilebasic

  • Ideas by Elite Foxes Nation (German): https://elitefoxesnation.webnode.page/unsere-clubspiele/

 

BY​

Justine Greenpie

DE1 Winterstar

made December 29th 2015

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